Microsoft is providing details about the changes and upgrades coming with Xbox's September 2025 update, adding some brand-new ...
Gamers, mark October 16 on your calendar because the ROG Xbox Ally and ROG Xbox Ally X are officially hitting shelves. Built in partnership with ASUS, these handhelds give you freedom to play anytime, ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being ...
On Thursday, Microsoft and Asus opened preorders for the ROG Xbox Ally and ROG Xbox Ally X at $599 and $999, respectively, or ...
PC gaming is wonderful. You can customize games as much as you desire, run them at high framerates, and enjoy all sorts of other useful advantages. But one really annoying part of gaming on a PC in ...
Microsoft has confirmed that the lower-end Xbox Ally will retail for $599, while the full-fat Xbox Ally X will cost $999. In the UK, the Ally X will cost £799, while the Ally will cost £499. The EU ...
What’s interesting is that this is happening despite PS5 sales tracking only slightly ahead of the PS4. So where is the growth coming from? In part its the explosion in microtransactions in ...
Borderlands 4 developer Gearbox has asked PC gamers to wait 15 minutes for shaders to compile in the background while playing after some said this week’s update had caused increased stuttering.
Advanced Shader Delivery solves all of this by removing the whole compilation process from your PC's hands (well, processors) and doing it 'offline', i.e. by the game developers themselves. The idea ...
Microsoft and ASUS announce ROG Xbox Ally and Ally X handheld gaming consoles are coming to India on October 16. Pre-orders ...
Despite the critical success of Borderlands 4, players far and wide have been griping about performance issues, particularly ...
Borderlands 4 Gets FOV Slider on Console, Performance Improvements, and Gear Buffs in Big New Update
Borderlands 4 developer Gearbox has released the biggest update to the looter shooter since launch, adding a Field of View ...
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