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TheGamer on MSNBringing Arrakis To Life – Composer Knut Avenstroup Haugen On Forging His Own Path In Dune: AwakeningWith a sweeping sense of scale and a tone that’s both reminiscent and distinct of the Denis Villeneuve films, the score of ...
The Dune: Awakening team was willing to take on this challenge, however, as they wanted their interpretation of Arrakis to be as lore-accurate as possible.Junior explained that the art team worked ...
Once I finished up with my demo at PAX East, I sat down with Dune: Awakening‘s Senior Art Director Gavin Whelan to talk about the challenges of bringing the most dangerous planet in the galaxy ...
Part of Martin Ansin's new poster for Dune: Part One. Image: Spoke Art/Coda Clearly you can’t visit the sand planet of Arrakis and maybe you wouldn’t want to. It’s hot, it’s dry, and you ...
Funcom's Dune: Awakening launches June 5, and in the runup to release has allowed some players to begin exploring Arrakis in beta. PCG's Chris Livingstone spent 25 hours there, and left impressed ...
At PAX East 2025, we had the chance to talk with Senior Art Director Gavin Whelan and Associate Art Director David Levy about how the team approached building the look and feel of Dune: Awakening ...
Note: This story contains spoilers from “Dune: Prophecy” Episode 6. “Dune: Prophecy” finally took some characters to the fabled planet Arrakis in the finale of Season 1, but much more of ...
Lastly, it’s also clear that if you really lean into surviving on Arrakis, it’s possible to stay alive, as “2% of players who have played at least 10 hours have never died in the game…yet!” ...
Arrakis CEO cites ‘cul-de-sacs’ on road to RNA-intercepting cancer drugs Despite some promising data, Michael Gilman says company is switching to muscular dystrophy target Manage alerts for ...
"Dune"-inspired Arrakis Therapeutics has tested its spice—an RNA-targeting small molecule—in a mouse model of myotonic dystrophy type 1 (DM1), with the drug reversing the prolonged muscle ...
We played Dune: Awakening and then spoke to Senior Art Director Gavin Whelan about bringing Arrakis to life and digital sand’s difficulties.
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