For planar terrains: basic shape from 3 to 10 sides. Number of terraces. Terrain size and maximum height. Detail level (a.k.a. fragmentation depth). Sculpting features (hills and valleys): Base ...
Abstract: Gait planning is one of the most critical technologies for quadruped robots. However, far too little attention has been paid to the tight coupling mechanism of gait planning with terrain ...
Abstract: The quality of digital elevation models (DEMs) is easily affected by data voids in regions with complex terrain conditions. Numerous methods have been proposed to fill DEM voids by ...
Combine multiple textures into one output texture (For use in Mask maps or other packed texture techniques) Choose which channel each texture pulls from, and where it goes to Invert / multiply texture ...