In an interview with Game Rant, Kingdom Come: Deliverance 2 design director Viktor Bocan explains why the game was never ...
Joining a discussion among devs on X, Pocketpair CEO Takuro Mizobe recently shared some tidbits about how the company hires ...
Cole Wehrle tells me that Buried Giant Studios is the key to producing bigger, better, faster board games, and he has PLENTY ...
Designing games is a powerful way for students to learn transferable and in-demand skills, and teaching it can be as easy as allowing students to demonstrate their learning using tools they choose. I ...
One of board gaming's biggest designers leaves one of its most revered publishers, and we're getting more Arcs out of the ...
Palworld devs have revealed they require game designer applicants to submit screenshots of their Steam libraries as part of ...
CGMagazine was able to gain some insight into Highguard, and some of the design choices—speaking with two of the design devs.
Frank Lantz has taught game design for over twenty years at New York University, where he helped create the NYU Game Center and served as the founding Chair of the Game Design department from its ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
GRAND RAPIDS, Mich. (WOOD) — From now until Jan. 11, aspiring video game creators and artists can submit entries to an online community “game jam” organized by Grand Rapids based designer and Finji ...
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right ...