Today’s game business evolves quicker than most individuals can complete a single RPG. There are several studios, each ...
Hardcore Gamer on MSN
Slime Rancher 2 Interview: Insights from Monomi Park Co-Founder on Game Design, Storytelling, Character Creation
Monomi Park co-founder Nick Popovich discusses the development, story and design choices behind Slime Rancher 2.
Mykel has enjoyed video games for as long as she can remember. She would spend hours discussing, debating, and arguing about them with her older brother. Growing up, she read dozens of guides, lists, ...
Gym Leaders have amazing character designs that reflect their personalities and Pokemon-type specialization, making them stand out in the series. Remakes of older Pokemon games often give Gym Leaders ...
Bounding Into Comics on MSN
‘Dragon Quest VII: Reimagined’ Censors Akira Toryiama’s Original Aishe Design, Replaces Some Subplots With “New Scenarios”
Another day, another instance of Square Enix censoring Akira Toriyama's artwork, this time in service of 'Dragon Quest VII ...
A while back, Hasbro, Wizards of the Coast, and Atomic Arcade announced a AAA video game centered on Snake Eyes from the G.I. Joe franchise. We haven’t seen much since that initial announcement, but ...
Bounding Into Comics on MSN
‘Donkey Kong Bananza’ Devs Say Changing DK’s Design “Wasn’t The Original Goal”, But Was “Inevitable”
Rather than 'Super Mario Bros.' movie synergy, DK's new design in 'Donkey Kong Bananza' was an apparent result of gameplay direction.
SuperHeroHype on MSN
Bizarro Superman Design From Canceled DC Game Surfaces Online
A newly surfaced design has revealed how Bizarro Superman was envisioned for a canceled DC game. The concept art highlights ...
Not all video game characters are created equal, even for the developers involved with projects tied to them. The exact reasons for this can vary, but developers will often tend to mention them ...
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